![]() GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 20.Minecraft Botania Flower Farm at Charles Farney blog UCHIJ mcp (xprings-1.2.0.jar)Ĭom.EnderCoreTransformer States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0įML: MCP 9.32 Powered by Forge 12. JVM Flags: 4 total -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_ -Xmx2560m -Xms256m -XX ermSize=256m Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation ![]() Java Version: 1.8.0_25, Oracle Corporation Operating System: Windows 10 (amd64) version 10.0 LoaderException: : tried to access field .field_77990_d from class 圜ontainerĪt .ansition(LoadController.java:186)Īt .Loader.initializeMods(Loader.java:802)Īt .FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324)Īt .func_71384_a(Minecraft.java:520)Īt .func_99999_d(Minecraft.java:351)Īt .Main.main(SourceFile:124)Īt 0(Native Method)Īt (NativeMethodAccessorImpl.java:62)Īt (DelegatingMethodAccessorImpl.java:43)Īt .invoke(Method.java:483)Īt .launch(Launch.java:135)Īt .main(Launch.java:28)Ĭaused by: : tried to access field .field_77990_d from class 圜ontainerĪt 圜ontainer.receiveEnergy(ItemEnerg圜ontainer.java:66)Īt _150895_a(ItemWirelessGrid.java:96)Īt .(CorporeaAutoCompleteHandler.java:61)Īt .(ClientProxy.java:236)Īt .postInit(Botania.java:215)Īt .FMLModContainer.handleModStateEvent(FMLModContainer.java:600)Īt (Unknown Source)Īt .EventSubscriber.handleEvent(EventSubscriber.java:74)Īt .SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)Īt .EventBus.dispatch(EventBus.java:322)Īt .EventBus.dispatchQueuedEvents(EventBus.java:304)Īt .EventBus.post(EventBus.java:275)Īt .ndEventToModContainer(LoadController.java:239)Īt .LoadController.propogateStateMessage(LoadController.java:217)Īt .LoadController.distributeStateMessage(LoadController.java:142)Īt .Loader.initializeMods(Loader.java:800)Ī detailed walkthrough of the error, its code path and all known details is as follows: LoadingPlugin (RandomThings-MC1.10.2-3.7.6.jar)ĮnderCorePlugin (EnderCore-1.10.2-0.4.1.56-beta.jar)Ĭontact their authors BEFORE contacting forgeĭescription: There was a severe problem during mod loading that has caused the game to fail My game crashes if botania is in the mods folder but if i take it out there's no issue. I hope this is good enough as an idea, Vazkii! And thanks for reading.Ĭan't figure out what is going on with Botania. The logs need to be connected to the heart, but the greater the area they stretch (x+y+z), the more efficent the heart becomes. Taking the idea to it's final step, why not make an full-blown Yggdrasil?! Let the player connect the heart to some special logs, then make the player make an giant tree (aka yggdrasil). My solution to that however is that multiple existing hearts interfer with each other, like the dayblooms of old. Just make multiple hearts with different sets of flowers. If the most complex flower is an endoflame, the bonus would be only 5% or so. Obviously, that bonus is only for something like an narslimmus. Of course, the question is: How great is that bonus? Personally, among all the flowers that the "heart" is connected to, the most complex get's the largest bonus (say 15%, numbers may be balanced later) and every subsequent, less complex flower gets less and less. ![]() This "heart" gives an bonus the more different flowers it is connected to. Just imagine an manaspreader that only has an range of 1 (aka, you need an normal manaspreader (or multiple) nearby to transfer the mana). But, what if there was an benefit in using multiple generating flowers? Making other flowers better in mana generation would simply make me get that flower instead, and you probably know that. Which made me think on how a practical player like me would actually make more then one generating flower. However, most practical individuals simply use the endoflame a dozen times over with an timed dropper and call it a day. ![]() I posted this on the main minecraft forums a few days ago, but i figured that copy pasting this to here wouldn't hurt anyone.īasically, it is about the generating flowers and how to make them more interesting.Īs it stands, you try to make new and interesting ways to generate mana. I don't know if it was already added in the newer versions (Mostly playing regrowth atm) or if someone else gave that idea to you or you are already working on it. ![]()
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